Media Online Menggunakan Pendekatan Gamifikasi Muatan IPAS Untuk Siswa Kelas III Sekolah Dasar
Keywords:
Development, Gamification, Online Media, IPASAbstract
This development research was carried out due to the lack of use of innovative learning media, so that students were less interested and inactive during the teaching and learning process. The aim of this research is to create a product in the form of Online Gamification Media on the material "What Animals Are Around You" for class III elementary school. The type of development research used is the ADDIE model. The subjects of this research consisted of 4 experts, 25 students and 2 teachers. Data collection was carried out through tests, questionnaires, interviews and observation methods. Data were analyzed using qualitative and quantitative descriptive analysis techniques. The results of this research show that the qualifications for Gamification Online Media based on product trials are stated to be very good, with review results by learning material experts of 96%, reviews by learning media experts of 99%, student responses of 97%, and teacher responses of 99%. The results of the effectiveness of using Gamification Online Media on the topic "There Are Any Animals Around You" are proven to be able to improve the learning outcomes of third grade elementary school students, with a t-test value of 0.00 which shows a significance of less than 0.05 (5% significance level). So it can be concluded that online media using a gamification approach is effective in science content for class III elementary school. Thus, online media using a gamification approach is feasible and effective to be applied in science and science learning for third grade elementary school students.
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